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- on dropdrums
- global face, st, wait, drumonly, drums
- redraw()
- set face to random(2)
- set the visible of sprite 3 to 1
- updateStage()
- put "cutbeat" into field "debug"
- set st to 1
- set wait to 1
- if drumonly = 1 then
- nothing()
- else
- mixdown()
- puppetSound(1, 0)
- set drums to 0
- set drumonly to 0
- end if
- end
-